The Winners’ Circle
ACTIVITY

Who doesn’t want a culture of WIN-WIN in their organisation?

Dynamic, fast, fun but full of intense learning.

The Good Guys | February 2019

How does it work?

Over the duration of the activity, you will have nine attempts to bet on your likelihood of success, the more you risk the bigger the reward.

STAGE 1 | Team Setup

The group is divided into four. At this point the teams believe they are in four teams competing against each other; however, the underlying principle is they should be collaborating.

STAGE 2 | Risk & Reward

The group is introduced to the risk and reward strategy, with $500 to start, they need to determine (using an odds-based system) how they will wager across nine rounds.

STAGE 3 | Game Time

The group will participate in nine activities. The more activities they successfully complete, the more cash they win. The higher the odds, the more cash, and so it goes.

STAGE 4 | Spin the Wheel

At intervals throughout the game, the group will be tempted with a spin of the wheel. With the odds stacked against them, they need to fight the competition to get the WIN.

STAGE 5 | Final Round

In the final round the team will have no choice but to play WIN-WIN, with the final activity needing an ‘all in’ approach to get the WIN. At this point the value of collaboration is crystallised.

STAGE 6 | Debrief and Reflection

Of course, no deep dive into behaviour would be complete without a debrief. This (and an individual self-reflection) is a crucial part of any experiential activity.

Results from this activity?

1

A culture of win-win, where people work towards solutions.

2

A team who know their competitive blind spots.

3

An organisational ethos that we ‘are better together’.

The Fine Print

Run onsite, at a location picked by you, for groups up to 100.

What’s included?

  • Facilitation of the workshop on site at a location selected by you.
  • All resources including event theming, banners to give the room atmosphere and excitement.
  • A highly skilled, experienced and entertaining facilitator.
  • Design collaboration on what the most important key messages are.
  • Client meetings and project management included.

Capability MetER

Are you building capability for the future of work?

Skills Source: Future Jobs Report, World Economic Forum

How does this program stack up against the (human) skills required for the future?

Complex problem-solving

90%

Creativity

80%

Coordinating with others

100%

Judgement and decision-making

90%

Negotiation

100%

Critical thinking

85%

People management

80%

Emotional intelligence

90%

Service orientation

45%

Cognitive flexibility

100%

What we’re often asked

What are the practical results I’ll get from this program?

  • A team that know how they can work together, and what WIN-WIN looks like.
  • Teams that are unified behind a solution.
  • A snapshot of individual behaviour and what each person needs to be aware of.

Can I change the structure of the program?

  • Yes, you can complete the activity in 3 hours or across an entire day.

How can I be sure it will work?

  • This activity has never failed to get a result, and it instils a WIN-WIN ethos – the more collaborative the group, the higher the win.